0419実況しちゃダメ流浪の民@ピンキー (ワッチョイ 7dee-Gj9/)2017/02/09(木) 23:53:11.98ID:6R54dkxS0>>412 Tangents are calculated by UV of Normal map. If the vertex has different UV coord, the tangent will be difference in most cases.
In this case, I think what you must change UV map and textures to connect body and legs.